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Attacking in Backyard Monsters

kozu_start_small_one.jpg looting kozu
looting kozu looting kozu

Click images above to see a Kozu Looting MUCH larger

Introduction

From my experience, I either loot wild monster tribes or attack people who I think are a threat to my empire. The purpose of looting wild monster tribes is to spend the minimum in resources and gain the most resources. For my use, the purpose of attacking human yards is to either get them to quit the game, promise to never attack me again, or recycle their map room so they are unable to threaten my outposts. In the following article, I will explain how to attack and how you can build a sizable empire.

Backyard Monsters Guide Sections:

  1. Advice for Beginners

  2. Champions

  3. Advanced Defense

  4. Advanced Attack


Looting Wild Monster Tribes:

All Wild Monster Tribes can be looted regularly for large amounts of resources, but the Kozu and Dreadnaught tribes yield the most. I found there are five reasonable ways to loot wild monster tribes:

  1. Send in 4-6 D.A.V.E.s plus a Zafreeti and Fomor. With maximum upgrades, this can be about 5.2 million Goo, and the most you can get from a high level Kozu yard is roughly 3 million. This means you would need outposts concentrating on Goo Factory buildings to keep from running out of Goo quickly. This takes roughly 6-7 minutes.
  2. Surround the target with outposts, use a fully upgraded Fomor, and send 32-40 fully upgraded Wormzers with the Splash ability to a Kozu yard. Dreadnaught yards can be fully looted with less than 30. These attacks cost 1.2-1.6 million, but you'll destroy one or two storage silos with no profit, so you would gain about 1 million in Goo plus the standard amount of Pebbles, Twigs, and Putty. This attack takes 2-3 minutes and as a very busy person, this is my method of choice. It's pretty important to fling the Wormzers plus Fomor in the bottom left corner of the Kozu yard.
  3. Send in a ton of tower monsters in attack one. Send in a ton of Pokeys in attack two. Depending on what tower monsters you choose, this can be a very cheap way of attacking. It is also fairly time consuming. Note that if you send in 1k Octo-ooze or Pokeys you will likely lag the heck out of your computer and lose all the monsters you send into battle.
  4. Use a Drull and a fully leveled Zafreeti. This takes the full seven minutes and occasionally the Zafreeti dies and the Fomor takes a ton of damage. This is likely a lot better than method one given the amount of Goo spent.
  5. Be a super genius and study the methods used in this Youtube video:

Empire Building:

The point of building outposts within an empire is to give you more ability to loot monster tribes and give you a strategic advantage when attacking opponents. Slowly accruing resources is nice (and fastest when you start with a kit), but certainly secondary to the volume of resources you gain by looting. When I build an outpost, I usually buy the Regular kit at a cost of 12m Twigs/12m Pebbles/6m Putty. From there I then upgrade the Housing and Flinger first, Monster Juicer second, and build Monster Bunkers and upgrade third. If I don't have the extra resources, I build and upgrade in the following order: Housing, Flinger, Juicer, Bunkers, Towers, Goo Factories, other buildings.

Don't start by building a bunch of resources and upgrading them unless there is absolutely no one around you that could do any damage. Even then, this is a poor strategy compared to first using the outpost as a tool in looting.

Don't take over kozu and dreadnaught yards as they will yield much of your resources as you loot them.

Don't take over bad yards unless they have a strategic advantage.

A very effective and low cost way of managing your empire and loot wild monster tribes often is by building my outposts around Kozu yards, keep the Hatchery Control Centers queued with Wormzers and send 32-40 Wormzers + Fomor to various yards every 3.5 hours. You can also keep them filled with other monsters, but Wormzers are great because of their low cost and fully queueing an outpost will take a week or more to empty, reducing the time you need to spend on your outposts.

Active players with small empires are EXTREMELY dangerous because they can spend very little resources to take outposts you spent much more on and will cost you a lot to regain. either convert them to your alliance by convincing them you can help protect them or relentlessly attack them so they barely can get enough resources to take one of your yards. never take one of their outposts as that lowers their cost to take one of yours.

If you're at war with a human opponent, you can hover over their main yards to see if they have rebuilt their yards and have monsters in outposts close enough to attack so that you are ready to flatten their yard if they become active again. You may wish to send a polite message letting them know that if they recycle their map room they can end the pain. Conversely, if growing your empire is tough because of dangerous and willing opponents, recycling your map room and rebuilding may be the quickest way to accomplish your goals.

If there are two growing empires near yours, consider striking up an alliance with one of them to take their outposts and force them into quitting/recycling their Map Room.

Unless there is a threatening opponent near your outposts, it often makes more sense to cease upgrading towers past level 5 and focus on upgrading other buildings and creating more outposts. You can always upgrade later when you are generating and looting more resources.

Do not waste resources by upgrading an outpost in a dangerous area. Better yet, don't take over an outpost when you think it could be taken back.

Use the same principles of defense for outposts but keep them more compact since they have less to work with. don't give someone an easy way into the middle of your yard.

Occasionally someone very active will loot all of the resources available once you send a wave to destroy their defense. Make sure your waves are quickly timed to avoid this. Also, consider very strong attacks to wipe out your enemy in one shot.

Keep an eye out for the following Totems in human yards, the level may indicate how tough their yard is:

bym_totem_one.jpg

bym_totem_two.jpg

bym_totem_three.jpg

The issue of "Jumpers"

At the most basic level, a jumper takes an outpost often at the cost 2m of each resource and then spends 30m of each resource to move their base to that yard. If they jump to another spot, that original outpost now becomes a wild monster tribe. Advanced jumping is when that jumper takes multiple outposts, invites their friends to jump to each of those outposts, and then when they leave the originally attacked person has lost many outposts, never to be fully reclaimed. Without shiny, you can only acquire enough resources to jump every few days. With shiny you could do it infinite times.

If you know someone who finds this activity fun, their help can be used to do a lot of damage to an empire that has given you or a friend trouble. You may want to use the forums to network and befriend advanced players with no interest in building an empire of their own. Their participation in alliances is highly desirable as these tactics in a war can be absolutely devastating.

To prevent jumping - don't hold too many outposts, don't clump outposts together to present an enticing opportunity, and be friendly in the game. If someone grabbed three outposts from you right now and turned them into Wild Monster Tribes, would it ruin your day or ability to play? It's probably best to not be too emotionally or strategically attached to any number of your outposts as Backyard Monsters ought to be a game of fun, not stress and hurt feelings.

If you enjoyed this article, you may want to check out similar guides:

War Metal Guide
War Metal Tyrant Guide
Lord of Ultima Guide
Mobsters 2 Guide
War Metal
War Metal Tyrant
Lord of Ultima
Mobsters 2

©2010-2012 Opportunity LOL
Reproduction without explicit permission is prohibited. All Rights Reserved.

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