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Warstorm Strategy: Demoralizing Decks

Warstorm for Facebook Demoralize Victory Screenshot

Warstorm Articles:

  1. Introduction

  2. How to Get the Best Cards

  3. Building a Deck

  4. Basic Strategies

  5. Advanced Strategy, Synergizing Multiple Decks

  6. Matimilopeotryx and Cataclysm Cards

  7. Infantry and Cavalry Multi-Deck Set-ups

  8. How to Get Orange T6 Legendary & Red T7 Fabled Cards

  9. Demoralizing Decks - Kill Your Opponent Without Beating Their Units

  10. Dragons - How to Use Them, How to Beat Them

  11. Undead Slayer, Demon Slayer, and Orc Slayer Cards


I've put a ton of time, energy, warcash, and silver into developing these decks and I'm going to show you how to set up Demoralizing decks and explain how they work. Each player starts with a specific amount of Morale, which are your hit points aside from your units. You lose by either running out of cards or morale, and with demoralize you can take your opponent's hit points away without having to battle a set of very tough cards. You could just buy a bunch of Mercenary packs, get a ton of Visions of Yauba and feel cocky thinking you're invincible. Unless they have one archer. How do you defend against archers with 0/4 Flyers? If you want to casually crush your opponent without having any weaknesses, you'll need to balance your set-up properly. Below is my 4 deck set-up that can win against the toughest builds on Warstorm.

Note: These decks are posted in the order I would use them. If you're fighting with a 2 deck set-up, use decks 1 & 2.

Deck 1: Vision of Yauba + Demoralizing Artifacts

Warstorm for Facebook Demoralize Demons Screenshot

The heart of this deck is Vision of Yauba. You can get these cards in the Mercenary packs, which cost 4 Warcash. If you don't have them, I recommend Catapult Crew cards, which you can find in Orc faction packs (12500 silver or 5 Warcash). Both cards demoralize by 2, but the Visions of Yauba have flying which lets them stay away from most damage. If your Vision of Yauba units can stay alive, Drums of Despair and King Draith's Flail are AMAZING in this set-up. Drums of Despair is particularly special because it takes 2 morale away while giving you one. Often in this set-up you'll have fewer cards on the field than your opponent, so getting a few lost morale back is more helpful than taking an extra point away.

Deck 2: Demoralizing Orc Hero + Strengthening Cards + Anti-Flying

Warstorm for Facebook Demoralize Orcs Screenshot

This deck really buffs the first. Vistav Siegemaster's "Command Seige" modifier gives each of your Vision of Yauba units 1 attack, turning 4 Visions from 0/4 into 1/4 - you can actually do damage to your opponents units now! I've received both cards for completing campaigns, but I believe they can be pulled from Orc faction packs. The hero, Skoreg the Exiled is a great demoralizing card. Don't sweat the Lose Morale 2 unless you're up against this sort of set-up since you only lose those 2 points once and your opponent will lose 2 morale every turn this card stays alive. The final four cards Captured Hill Giant, Vistav Mutant, and Shield of Storms assist you against flyers. Balance is much better over a one-sided attempt to win.

Deck 3: Demoralizing Demons w/ Protection Against Archers

Warstorm for Facebook Demoralize Demons Screenshot

I really love this deck! There are a couple more Vision of Yauba cards, but the two powerhouses here are Frozen Behemoth and Decaying Behemoth. Both cards have Trample, so they do 4 damage (double) against archers. Ice Armor and Death Aura affect your opponent's ability to do dmg to each of these units, so they're very sturdy and can keep archers from easily plucking your flying cards out of the sky. Apocalypse is pretty powerful with Demoralize 6 and the Kirdanaan Darkshield is in this deck to potentially buff up one of your Vision of Yauba cards. Any decent hero would've worked hero, and I like units that have Flaming because if you get lucky you may be able to set a bunch of cards on fire before the card goes to the graveyard. If I could choose, I would go for multiple Agmog The Firelord cards (the hero of deck one) because it has flaming AND can do up to four damage per turn.

Deck 4: Elves Who Help Demons

Warstorm for Facebook Demon Ally Screenshot

On it's own, this is a mediocre deck. Combined with the decks above, you win! Loremaster Tani is very helpful because Zap is great and I get to have 2 spells and 1 artifact. I chose Steam Mage and Flamebow over other demoralizing cards because both cards get Flaming once demons are in play. The Sunsword Captain is a very powerful T7 demoralizing elf, and I would use more of them in asynergized Infantry set-up. Lightning Storm is sick - Zap two targets for 3 damage often takes out two units. Sigil of Azuba is a favorite because it lets you regen and do dmg. I didn't use many Demonic Rituals in this deck, but any spell that demoralizes should be a part of your demoralizing set-ups.

If you enjoyed this article, you may want to check out similar guides:

War Metal Guide
Warstorm Guide
Lord of Ultima Guide
Mobsters 2 Guide
War Metal
Warstorm
Lord of Ultima
Mobsters 2

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